CyberHoops
PlaytestA deterministic, seeded 1v1 basketball simulation. A full match is computed up front from a seed and the athletes' stats, recorded as a stream of frames, then played back — so the same inputs always produce the same game. Every match is reproducible, inspectable, and covered by golden snapshots.
On top of the engine sits a character-building layer — stars, potential, traits, roles, cybernetics — and a server-backed crew-league career.
- Engine
- TypeScript · seeded RNG
- Client
- Vite · Canvas renderer
- Server
- Fastify · SQLite · Drizzle
- Status
- Private playtest
- Access
- Passphrase required